Posts tagged ‘Games Skills’

The Ice Giants of Everfrost are a very good source of Platinum. The Ice Giants are mid to high 40 Levels. They have around 3-4K HP or so. They can hit around 114 and they triple hit and duel wield. They are warriors. There are 3 of them that guard the entrance to Permafrost. The camps are referred to as North, South, and Back. Camp names can very from server to server. They can be duo’d by a few mid to low lvl 40′s full group of high thirties, or soloed by 45+ for the soloing classes. They can be good source of Xp at lvl 45 and under. They are light blue by the time you reach mid 50′s.

These Ice Giants are Blue and look as though they are made of Ice. They drop fine steel weapons, gems, pages, and various pieces of junk jewelry. Combined with what they drop and the pure Platinum,Gold,Siver,and Copper that they drop: they range in net worth of 2-70pp per kill.

Many times these may be camped already by other people. But if you do a camp check and find out who is camping they will usually be more then happy to send you a tell before they leave so you can take over the camp. Politeness always gets you a camp, sooner or later. Casting a few beneficial buffs on the persons camping earns browning points too. =) Another near by source of Platinum while you wait for a camp are the Woolly Mammoths that roam around Everfrost. Their Tusk go to vendors for around 9PP each and sometimes they drop 2 of them. So if you wait around for a camp whooly mammoths are a good way to keep busy and make some plat in your waiting time. The spawn time of the Ice Giants is about 5 minutes. So if you kill them in 60 seconds then you will be able too kill about 11-12 an hour. So you can easily get 300-800pp an hour here. These camps are great for if you can’t be on a raid because of going afk frequently and such. After you kill your spawn you can go afk for 4 minutes and come back in time to see the spawn

The Easiest way to get to the Ice Giants is to get to Everfrost by the Halas Stone in the Plane of Knowledge. It’s found through the gate behind and to the left of the Nexus Stone. The Halas stone will take you to Everfrost near the Halas zone line. It is a safe stone for all races/classes. Once you are in in Everfrost you will be facing the PoK Book. Right from the book as you are facing it. You will come to a ‘Y’ in the path take the path on the right of the ‘Y’ don’t take the path on the very far Right though. Then you just stay on the path and you will past two Halas Guards and a wolf. If you are evil you can invis past or Run way up high on the mountain past them. Then you just stay to the left of the zone line the entire way to PF. You will pass 2 ice rivers and then eventually come to a big Brick Fort. This is where the Ice Giants are located there are two guards one on the left and one on the right just inside the fort. They are far enough apart that you can pull them separately. Down the Hall past those two is the ‘Back’ camp. The giants spawns in an area on the right. This Hall leads to the Permafrost zone line.

Before you head to your camp be sure that you have all your slots filled with Backpacks, or even better 10 Slot handmade back backs. This way you can loot till your hearts content. Also, you will get Encumbered while you are here. Destroy your copper on a regular basis to cut down on weight issues. But after a few hours it won’t matter anymore as you become snared by the loot you are hoarding. It’s truly wonderful. And also remember to bring food and drink as you will be at the camp for several hours. Happy Hunting and remember: the Only good Ice Giant is a Dead ONE!

For more EverQuest farming guides visit http://www.everquestplatinumguide.com
For a faster source of getting everquest plat visit http://www.team-vip.com/index.php?openg=19

Playing computer games was once reserved for the geek of the class who would shut himself away until the early hours of the morning with no company apart from a joystick. This has changed significantly as the standard of graphics and game play has improved and the use of computers is even more widely accepted. The advance of the Internet has also made sure that online gaming has become increasingly popular allowing people from all around the world to play against one another or in huge online tournaments. The appeal has spread significantly to what it once was.

The first generation of gamers are growing older now and this is coinciding with the introduction of next generation console games that look and sound much better than was ever dreamt possible ten or twenty years ago. AS such, many of these early gamers continue to play console games and computer games meaning what was predominantly a children’s market is shifting upwards in age. It is by no means uncommon for people in their twenties and thirties to be buying the latest games.

As well as being younger, the game market used to consist of almost solely males. Again, this has changed. AS technology has become more and more accessible and accepted in the form of cell phones and computers, the playing of computer games has also increased and there are many girls and women who are just as comfortable behind a control pad or a joystick as the men.

One more factor that has changed in the gaming world is that playing computer games is a solitary existence. Again, the stereotype of previous generations of gamers is kids locked in bedrooms playing fantasy games until midnight. Now, well over half of the people who play computer games do so on the Internet or with their friends on a regular basis.

Judging by early reports the Playstation 3 is going to be one sweet machine. It will have the revolutionary Blue-ray technology and the ability to watch and burn DVD’s. This is very important as most consumers have DVD technology at the moment and it will be a smooth overlap.

The Playstation 3 will be like a mini computer, with a huge amount of processing power. Some might even say more processing power than the now released XBOX 360.When the Playstation 2 was released 7 years ago, the average number of games sold per unit sold was 5. Fastforward to the PSP; it released and has only sold about 2 games per PSP sold. This is mainly because of the multimedia aspect of the game. People are buying it to watch movies just as much as they are to play the games.

This doesn’t sound so bad, but it can cause problems for Sony. A lot of Sony’s income from video game consoles are the licensing fees they charge video game companies to create games on any of Sony’s console platforms. Thus, when less games are being sold, less money is being paid for the rights to make games since not as many games are being bought compared to the past.

Another possible problem with the Playstation 3 is the complexity of the interface. Since the Playstation 3 is so powerful, crtics are speculating that the console may confuse consumers and give the PS3 the reputation of being complicated.

Judging by the screenshots of games such as Fight Night Round 3 that were made for the Playstation 3 the life like imaging on the games are astounding.
Watever the case may be, we will have to wait until the release of the Playstation 3 to speculate on it’s features. One thing if for sure, it will be a feature packed console like nothing consumers have seen before.

The XBOX 360 has so many new features as opposed to the older version. Some features that really stand out are the wireless remotes, the 20gb hard drive and the aesthetically pleasing exterior casing.

Firstly the XBOX 360 is available in a choice of silver or black. Both are very appealing and it is a matter of personal choice which one the consumer wants to choose. Additionally you can remove nearly all the plates from the exterior casing to replace with whatever color you want.

The wireless remotes are a blessing. No more tangled remote wires or having to sit close to the console just to be able to play the many wonderful games.

The 20gb hard drive is more than ample to store multimedia such as videos and music. The hard drive is also upgradeable leaving the option to upgrade later down the track but this won’t be necessary. Just to give you an idea of how much 20gb can hold, it can store either 5 full length dvd movies or upwards of 6000 mp3 songs.

Below the visually appealing exterior lies a lot of processing power. The XBOX 360 has 3 3.2GHz processor. Standard personal computers have just the one processor. Imagine 3 times the processing power of a well decked out personal computer and you’ll understand what kind of power the XBOX 360 has.

To match the processing power the XBOX 360 has a custom ATI graphics processor. The ATI graphics processor has a whopping 512mb of RAM and runs at a speed of 500MHz. This is enough to make light work of any high end game.

Besides the major feature of the XBOX 360 that I’ve listed above, it also comes with many additional accessories such as the wireless headset and so forth. The XBOX 360 is a great innovation in the world of gaming and will continue to increase in popularity making it a formidable opponent to sony’s playstation 3.

Most people understand the rules for Freecell, but not everyone understands Freecell PowerMoves. Understanding PowerMoves is one of the most important keys to winning Freecell, and knowing how they work will increase your chances of winning Freecell.

A Freecell powermove (also called a supermove), is simply a shortcut move. It lets you move a sequence of cards in one move, instead of doing lots of individual moves.

It isn’t a special move though.

It’s just a shortcut, to move all the cards in the sequence in one move, rather than several moves using the available freecells and empty columns.

The number of cards you can move in a supermove sequence is based on how many freecells and empty columns are available. Some freecells games implement this incorrectly, and let you move any number of cards in a sequence.

But this is wrong. If you couldn’t move the sequence using individual card moves, then you can’t move the sequence using a powermove either.

A freecell supermove uses the empty columns and freecells as efficiently as possible, to ensure you can move the maximum number of cards. To work out how many cards can be moved, the following formula is used:

(1 + number of empty freecells) * 2 ^ (number of empty columns)

This is easier to understand by looking at the following chart…

A: Empty Columns
B: Empty Freecells
C: Card Sequence Length

A – B – C
0 – 0 – 1
0 – 1 – 2
0 – 2 – 3
0 – 3 – 4
0 – 4 – 5
1 – 0 – 2
1 – 1 – 4
1 – 2 – 6
1 – 3 – 8
1 – 4 – 10
2 – 0 – 4
2 – 1 – 8
2 – 2 – 12
2 – 3 – 16
2 – 4 – 20

This assumes you are moving the sequence to a non-empty column. If you are moving into an empty column, then the column you are moving into does not count as empty column.

A freecell powermove can always be broken down into several individual moves. Suppose you have 1 empty column, and 1 empty freecell. From the chart above you can see that we can move a sequence of 4 cards. Suppose we want to move 9,8,7,6 sequence onto a 10.

The moves would proceed as follows:
- Move the 6 to the freecell (Now one empty column, no empty freecells)
- Move the 7 to the empty column (Now no empty columns, and no empty freecells)
- Move the 6 onto the 7 (Now no empty columns, and one empty freecell)
- Move the 8 to the freecell (Now no empty columns, and no empty freecells)
- Move the 9 onto the 10 (Now no empty columns, and no empty freecells)
- Move the 8 onto the 9 (Now no empty columns, and one empty freecell)
- Move the 6 to the freecell (Now no empty column, no empty freecells)
- Move the 7 onto the 8 (Now one empty column, and no empty freecell)
- Move the 6 onto the 7 (Now one empty column, and one empty freecell)

So in this example, the powermove has saved us time by allowing us to do 1 move instead of 9.

There are a few things to notice in this example:
- The freecells and empty columns are used temporarily. At the end of the powermove, the number of empty freecells and columns is the same as at the start of the powermove.
- The freecells and empty columns are used as efficiently as possible. There is no way that any more cards could have been moved.
- Only the empty freecells and empty columns were used. Cards in other stacks were NOT used as temporary storage spaces.

This last point is particularly note-worthy. A supermove will only use the freecells and empty columns. It doesn’t account for any other cards in the tableau. This means you can often move a longer sequence by breaking doing the moves yourself, or doing several powermoves.

In the example above, if there had been a spare 9 in the tableau with the right color, a much longer sequence could have been moved. The 8,7,6 sequence would be moved onto the other 9 first. Then we could move another 4 cards using a normal powermove (Because we still have an empty column and freecell). So we could now move 9,10,J,Q onto a King, and then move the 8,7,6 onto the 9 again. So by breaking the sequence up into 2 moves, we are able to move a sequence of 7 instead of 4.

Being aware of this short-coming of supermoves will allow you to move longer sequences, which helps a lot in winning some of the harder freecell deals.

The other thing to be aware of with supermoves is how important empty columns are. If you look back to the chart above, you will see that empty columns are very valuable in freecell. Four empty freecells lets you move a sequence of 5 moves, while two empty freecells and two empty columns lets you move a sequence of 12! So try and empty up columns as soon as you can!

The Final Fantasy series is a superb set of games that have become an important part of video game history. Final Fantasy XI is an especially strong title. It is a terrific modern update on the series, advancing it and taking it into exciting new territory.

Final Fantasy XI is an outstanding entry in a series that is nearly twenty years old. The Final Fantasy series was created by the Japanese company Square Co. in 1987. At the time Square were in a difficult position, as they had focused on making games for the Nintendo Famicom Disk System and this format had become unpopular. The company were eager for success and saw great potential in the role-playing genre. Final Fantasy was their attempt to make a new kind of role-playing title.

Final Fantasy came out in Japan at the end of 1987. It was excellent, offering a fresh and original role-playing experience. Final Fantasy’s strength was that it had a strong narrative that ran throughout the game. This made it very compelling and helped it to capture people’s interest. It was an enormous success and launched what would become a hugely popular franchise. It would lead to Final Fantasy XI and beyond.

When Square made Final Fantasy, they looked at the role-playing genre and explored the possibilities of what it could do. Final Fantasy was innovative, and this sense of invention would become a major element of the series, continuing all the way through to Final Fantasy XI. The first sequel, Final Fantasy II, was equally creative, surprising people by coming up with a completely new plot and characters.

The Final Fantasy series flourished and a number of dazzling games followed. Final Fantasy IV was a gripping, brilliant game and became the second title in the series to be released in North America. Final Fantasy VI had an enthralling story that gave it serious emotion and depth. Final Fantasy X used voice acting and beautiful three-dimensional visuals to create its own game world. These were all strong titles and laid the way beautifully for Final Fantasy XI.

Final Fantasy XI has continued the sense of innovation that is expected of this series. A highly ambitious game, it saw the franchise move into the world of online gaming. Final Fantasy XI is a massively multi-player online role-playing game. It is also unique as it is playable on both consoles and PCs, all of which connect to the same game servers. This has made it the first cross-platform title of its kind.

There was great curiosity about Final Fantasy XI before its release in 2002. Images and previews of the game captured people’s attention. A special bonus disk was included with the release of Final Fantasy X, containing a trailer for the game. Its creator Square Enix also held beta tests for the game to gather players’ feedback and improve it. This allowed them to handle any concerns that people had and fine-tune it.

Final Fantasy XI was launched in Japan on May 16 2002 for the Sony PlayStation 2. The PC release came on November 5th. It had its PC release in North America on October 28 2003, with the European release following in September 2004. The initial Japanese launch was a complicated affair, as the game required a hard drive for the PlayStation 2 console and stocks of these were limited at first. Square Enix responded well to any issues that developed, and also released a game patch to enhance it.

Square Enix adopted an interesting approach to the game, developing it and reworking it even after it had been released. The company has revised it since its launch and made it even better, adding in new areas and new content. This has enriched the Final Fantasy XI experience. There have been two expansions, Rise of the Zilart and Chains of Promathia, to complement the game. A third expansion, Treasures of Aht Urhgan, is planned for spring 2006.

Final Fantasy XI has established itself as a major presence in online gaming. It sold well, building up more than 500,000 subscribers by January 7 2004. There were almost a million game characters active within this time period. It was well received, enjoying many positive reviews from the game press. It was crucial in building up Square Enix’s PlayOnline service and more than fulfilled their hopes for the title.

Final Fantasy XI is a truly great game. It has combined the creativity and innovation that is the hallmark of Final Fantasy with a state of the art online gaming format. It is an amazing experience and has taken the series in a new direction. It will continue entertaining people for a long time to come.

The Job of the Warrior is to get relentlessly beat upon. While there are a handful of classes in World of Warcraft that have the capability to tank, the Warrior stands above them all with more talents, abilities and equipment geared for the role. In a group setting, if the warrior dies first, they died knowing they did their job to the best of their abilities. Some players are better at holding the agro from the monsters than others, but it’s a common adage that effective tanking is 10% gear, 10% talent build and 80% skill.

A large part of effective tanking is outside the hands of the warrior. One common fallacy held by the players of World of Warcraft is that if a tank loses control of a monster, he’s a bad tank. While this very well could be true, the case could actually be quite the opposite. There is a limited number of things a Warrior can do to generate threat on a creature. Assuming that the skill, talents build are in place and the gear collected, he can build a lot of threat. There is an upper limit to the threat obtainable. When a character is assigned to tank, he will not be generating the majority of his threat from dealing damage to a target. Outside of the Warrior class, dealing damage is the best way to increase threat on a monster. Over a period of time, the threat from damage caused by another character can overcome the threat generated by the tank. In such a situation, as long as the warrior was using all his abilities to their maximum effectiveness, there’s nothing else he could have done to keep the focus of the enemy. A party who knows this, and can manage their own threat makes the tanks life that much easier. At lower levels, the group tends to blame the tank if he loses control of the monster. In the end game forty man instances, the smart groups tend to blame the player who pulled the target for not managing his own threat.

Warriors are very dependant on the sort of gear they use. If the goal is to play the higher intensity raid instances, a lot of time will be spent gathering up the equipment. For a tank, there are three main things to look at while gathering gear: Stamina, Armor Rating, and Defense. Stamina gives the character ten hit points per point. That may not seem like a lot, but just like pennies in a piggy back, it starts adding up. Armor Rating lowers the incoming damage percentage. Defense ups the skill of the same name, and lowers the chance that enemies will critically hit the tank by a percentage point for every twenty five points of defense. Thankfully, World of Warcraft offers many different dungeons to crawl in order to gather equipment with all of these perks. On epic pieces of armor, players will find bonuses to blocking skill or dodge percentages, and those are nice too, but those will only come after time spent tanking. There will be a long time when the characters will be relying on uncommon and rare equipment that is much easier to obtain.

Of the 51 talent points World of Warcraft offers its players, eighteen of those should be dedicated to the protection tree. For a tank to excel at his job, it is in his best interest to send points on the talents Defiance, Toughness and Last Stand. Neither five point talent on the first tier of talents a warrior can access truly outdoes the other, one raises the chance to block with a shield, the other raises the characters natural defense. Both are good options, yet not required for optimum tanking. On the second tier, five points in Toughness gives you ten percent more armor contribution, and at the high armor ratings a warrior can achieve this talent can decrease all incoming damage by up to five percent. Also on tier two is the Improved Bloodrage talent. This two point talent is useful, but not required to tank. It is required to gain access to the tier three talent Last Stand. Last stand increases the warriors current and maximum hit points by thirty percent for twenty seconds, great for the times when that heal is coming just a second too late. Lastly, the Defiance talent raises the threat generated by the warrior by fifteen percent. Without all these talents, the warrior is not able to tank to the best of the class’s ability.

The gear is in place, the talent build is good, but the most important thing to tank effectively is the skill. Its not hard to tank. It just takes knowledge. Sunder Armor is the staple of every tanks retinue. It is the most efficient way to gather rage early in a fight, and it makes the enemy easier to kill by lowering its armor rating. Another ability widely used is Heroic Strike. Some tanks use these two abilities and they manage to control the monster. In a prolonged fight, this will not be enough. There are three abilities other than sunder armor that allow the tank to gain as much agro as possible. Shield block, while not an threat generating ability in itself, it guarantees a block, which in turn allows the tank to use the Revenge ability. Revenge is the lowest cost and highest threat generating ability in the game. Finally, Shield Bash, a high threat producing ability used primarily to stop a spell caster from casting can be used liberally on non-magical foes to generate high amounts of threat. Each of these abilities should be used when they are cooled down and available. Once the basics of tanking are understood, each individual player can add their own flavor to the game and improve on their own abilities.

World of Warcraft has developed an enormous following since its release in November 2004. It has built upon its initial success to become an enduring and hugely popular title. The demand for the game has been stronger than its creators might have expected, and it is now a fully-fledged social phenomenon, attracting all kinds of people to its world.

World of Warcraft has enjoyed global success and acclaim. It seemed natural that it would do well in America, where there was anticipation for a new Warcraft title. The truth though is that it has taken off everywhere it has been released. It has been a massive hit in Asia, Australia, Canada, and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that transcends language barriers and geography.

One of World of Warcraft’s strengths is that it appeals to both casual gamers and more experienced players. The game has made the online multiplayer genre more accessible to people who might not normally play it. A lot of people who try the game may have regarded the genre as too complex or may not have played a role-playing game before. It is the quality of World of Warcraft and the buzz surrounding it that has drawn people’s attention towards it.

World of Warcraft has a huge following on the Internet. There is an official site that is busy and informative and contains forums for the game’s subscribers. There are many other fan sites as well. It has a keen fan base made up of a broad cross section of society. People enjoy the game for all sorts of reasons, with fans citing the gorgeous graphics, addictive gameplay and unique characters as elements they find appealing.

Although World of Warcraft has the visual style of a cartoon, it is a game that people of any age can enjoy. All age groups play it, from children to seniors. This leads to an interesting online environment, as younger players interact with older gamers. It is a real mix of people, as children and teenagers share the game’s world with twenty year olds and more mature, middle-aged players and older. It is a friendly, lively environment and tends to be good-natured and welcoming.

The World of Warcraft universe is a happy, thriving community. There is a strong social aspect to it and players can become friends with each other. The game’s world of Azeroth follows the real world’s calendar and so they mark holidays and seasonal events in the game. On New Year’s Eve in 2005 there were parties and celebrations in Azeroth that all players could attend. It is features like this that make its world much more vivid, colourful and convincing.

There is a fan convention for World of Warcraft. The game’s developer Blizzard held an event in October 2005 named BlizzCon, for fans of Warcraft and their other titles. World of Warcraft was a major part of this event, and one of the main attractions was a preview of the game’s expansion, The Burning Crusade. Some 8,000 people attended the event, which is expected to become an annual occurrence. Families went together and fans dressed up in costume as their favourite characters from the game.

World of Warcraft has caught people’s imagination and this has led to a variety of creative offshoots. One key sign of the game’s popularity is the existence of Warcraft fan fiction. Players like to write fictional stories about the characters and events of the game. Fan art is also popular. People draw and paint images inspired by the game and post them in galleries online. Blizzard run their own Fan Art Program that fans can submit their art to for display. There is great creativity and beauty there.

The broad appeal of World of Warcraft is such that it has infiltrated popular culture. The game has been used as an answer on the quiz show Jeopardy. It also has celebrity admirers. The comedian Dave Chappelle is a fan. Chappelle talked about the game during a stand-up performance in San Francisco in 2005. “You know what I’ve been playing a lot of?” the comedian reportedly asked the audience, “World of Warcraft!” He praised the game and expressed his delight with it.

World of Warcraft then is a game that has broken new ground to appeal to a great number of people in society. With more than five million subscribers, it is now the most popular online role-playing game and has grown far beyond its cult origins. Its wide appeal speaks of the brilliance of the game itself.

Arcanist Doan in Scarlet Monastery is a well rewarding boss. He drops some very nice loot that you can probably use or sell if you prefer. Hypnotic Blade sells for 1 gold 27 silver, Illusionary Rod for 1 gold 59 silver, Robe of Doan for 40 silver and Mantle of Doan for 30s. Arcanist Doan is a level 37 boss located in the far right SM instance. Would be an ideal mob if you are level 40 rogue, thus you can just stealth your way in.

Arcanist Doan is immune to cheat, you can start by using Ambush or Garrote. He castes Arcane Explosion often which hits for about 200 damage. Be sure to have alot of hit points. When his hit point reaches 50% he’ll put up a blue barrier and charges up Detonation. It hits for a whooping 800 damage, be sure to run to the other side of the room otherwise you’re going to get hit hard. To avoid this, engage the fight while he walks to a corner of the room. You will have around 5 seconds to jet to the other side before getting hit. An important part during this portion is to use first aid while he’s busy casting Detonation. Once he’s done casting run around for your first aid to finish up healing before charging at him again. Now just charge back at him and finish up until he dies, use a potion if needed. He will drop 2 of the 4 items mentioned above. It’s 2 gold per around which takes about 5 minutes. That’s 24 gold per hour.

Now just hack at him, use a potion if needed, until he dies. He’ll drop 2 items: a Hypnotic Blade/Illusionary Rod And Mantle of Doan/Robe of Doan. Goes for about 2 gold pieces per kill. It takes about 5 minutes for this whole sequence. So now we wait an hour for the instance to repop? NO! Here’s a neat trick. Make sure you have a bot or a friend in group with you. He can be anywhere on the other continent if he wants. After you kill Doan and come out of the instance, have him make you party leader, then he leaves group and invites you again. The instance is reset with a new Arcanist Doan. I can easily average about 20 gold per hour.

To start you need to get to at least level 5 and learn the herbalism profession. Already we know that herbalism is a very money ridden profession, and with that, comes the idea that with just a little effort, you can be rich with only a few hours work. This works the best if you are the Undead race, but also will work as Human, or Tauren. Like stated before, be sure to pick up the herbalism profession (and for added bonus, go with mining).

Now if you do go with herbalism, stick with theFind Herb skill most of the time, as the herb we are looking for sells more then copper at the lower levels. From this point we are now going to travel outside of the newbie area, and into the real world in search of, yes, you guessed it, silverleaf. Silverleaf is EXTREMELY abundant in the early and second areas of the game, but even more abundant in the Undead and Human areas.

Why this is I’m not sure, but after farming only one stack of silverleaf, you can sell it on the Auction House for as much as 1 gold 25 silver. Yes, for only at most 10 minutes work, 1 gold 25 silver for a level 10. Too good to be true? Well, the lowest I’ve seen silverleaf go for is 85 silver, so still even then, at that level anything over 20 silver is a lot, believe me, I know. You don’t even need a map for this, as with the “Find Herbs” trait you can easily find those abundant silverleaf no matter where you are. All but some servers may have a more crippled economy in the lines of silverleaf, give it a few days and watch the price skyrocket.

Another great resource at higher levels are the ghost mushrooms. Your Herbalism level should be around level 245. Ghost Mushrooms are located in a little cave called Hinterlands. This guide can be used by both Alliance and Horde characters. You can easily gather about 10-25 gold per hour. Your character should be at least level 44, the higher the better however. The mobs in the cave are level 46-48.

Another great herb to find is the Black Lotus. The herb can sell for 5 to 25 gold depending on your server. You can easily get 30 gold per hour. Morning would be the best time to hunt for them since there’s probably alot less players at that time. If you combine herbalism with mining you’ll be sure to make a ton of gold over a short period of time.